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- Short: Syndicate/Walker cross Alien Conspiracy Shoot Em Up
- Author: pmymagm@pmn1.maths.nott.ac.uk (Alastair Murray)
- Uploader: pmymagm@pmn1.maths.nott.ac.uk (Alastair Murray)
- Type: game/shoot
- Action: NoStart
-
- Hanger 18
- ---------
-
- E-mail me at: pmymagm@pmn1.maths.nott.ac.uk
- or : agm@cs.nott.ac.uk
-
- Lots more stuff at my Web Page: http://www.cs.nott.ac.uk/~agm
-
- Address:
- Alastair Murray
- 2 Warcop Close,
- Nunthorpe,
- Middlesbrough
- TS7 OQH
- England
-
- PLEASE contact me if you download it.
- I know it's not super (my newer stuff is much better) but if you
- get into it, it's very enjoyable.
-
- To Install it. Simply stick EVERYTHING into one directory.
- Do not move Fonts. They should be left where they are.
- You will need the following files in your path (usually in C dir)
- copy
- iconx
- assign
- more
- assign
- endcli
- run
-
- You will also need the following librarys in LIBS: (e-mail if there is
- a problem)
- arp
- diskfont
- explode
- mathieeedoubas
- mathtrans
- powerpacker
- reqtools
-
- System Requirements and other details
- -------------------------------------
- Hanger 18 requires two megabytes of chip memory to run. It was designed to
- run on the A1200. The faster the better. To play the game you will need a
- mouse and a joystick. If graphical glitches occur during the game, it may
- be because of lack of memory. Disconnect all extra disk drives and printers
- etc. and run the game again.
- To play on a hard drive, use the INSTALL program on disk one.
- Players with only two megabytes of memory may have problems with lack
- of memory when playing from hard disk.
-
- Hanger 18 was created on an Amiga 1200 with two megabytes of RAM (recently
- expanded to six) connected to a good old Amiga 500 using ParNET so
- that my 500's 100 Megabyte hard disk could be used with the 1200.
-
-
- ============================= Archive contents =============================
-
- Original Packed Ratio Date Time Name
- -------- ------- ----- --------- -------- -------------
- 6452 5515 14.5% 17-Oct-80 06:36:54 +Adverts.Abk.pp
- 12520 11943 4.6% 17-Oct-80 06:43:12 +Bang.Abk.pp
- 11396 10784 5.3% 17-Oct-80 06:36:56 +Blocks1.Abk.pp
- 19732 18528 6.1% 17-Oct-80 06:36:38 +Blocks2.Abk.pp
- 688 684 0.5% 17-Oct-80 06:36:38 +Blocks3.Abk.pp
- 6216 5941 4.4% 17-Oct-80 06:37:00 +Man1Aim.Abk.pp
- 10680 9973 6.6% 17-Oct-80 06:37:00 +Man1Walk.Abk.pp
- 3860 3676 4.7% 17-Oct-80 06:37:00 +Man2Aim.Abk.pp
- 3212 2991 6.8% 17-Oct-80 06:37:02 +Man2Walk.Abk.pp
- 668 620 7.1% 17-Oct-80 07:13:34 +Man3Aim.Abk.pp
- 1880 1773 5.6% 17-Oct-80 06:36:38 +Man3Walk.Abk.pp
- 150252 150252 0.0% 17-Oct-80 06:36:20 +Music2.Abk.pp
- 10172 9748 4.1% 17-Oct-80 06:37:02 +Objects.Abk.pp
- 154 138 10.3% 17-Oct-80 06:37:04 +Pointer.Abk
- 230 88 61.7% 17-Oct-80 07:31:52 +Talking.Abk
- 3788 3699 2.3% 17-Oct-80 06:39:04 +Title.Abk.pp
- 156370 120185 23.1% 17-Oct-80 06:36:12 +TitleSFX.Abk
- 20792 19962 3.9% 17-Oct-80 06:36:56 +UFO.Abk.pp
- 48116 41867 12.9% 17-Oct-80 06:36:36 +Vechiles.Abk.pp
- 11584 10982 5.1% 17-Oct-80 06:39:06 +ED_Blocks1.Abk.pp
- 20564 19427 5.5% 17-Oct-80 06:39:08 +ED_Blocks2.Abk.pp
- 688 684 0.5% 17-Oct-80 06:39:08 +ED_Blocks3.Abk.pp
- 1548 1543 0.3% 17-Oct-80 09:11:18 +InfoBar.Abk.pp
- 5924 5604 5.4% 17-Oct-80 07:12:52 +Man4Aim.Abk.pp
- 10768 9996 7.1% 17-Oct-80 07:13:04 +Man4Walk.Abk.pp
- 5568 5318 4.4% 17-Oct-80 07:13:18 +Man6Aim.Abk.pp
- 10656 10010 6.0% 17-Oct-80 07:13:32 +Man6Walk.Abk.pp
- 148 121 18.2% 17-Oct-80 08:05:38 +Man7Aim.Abk.pp
- 1956 1842 5.8% 17-Oct-80 08:05:18 +Man7Walk.Abk.pp
- 4632 4398 5.0% 17-Oct-80 07:13:52 +People.Abk.pp
- 217140 217140 0.0% 17-Oct-80 07:15:14 +Sound.Abk.pp
- 1060 324 69.4% 17-Oct-80 08:02:20 +Weather.Abk
- -------- ------- ----- --------- --------
- 759414 705756 7.0% 29-Apr-97 19:33:20 32 files
-